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Thread
:
What secrets lurk in the filecards?
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05-15-2009, 12:01 AM
zuludelta
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
Quote:
Originally Posted by
Loose Cannon
I really didn't know about the Sapper Leader course or the tac-op qualifications of Ranger School.
The demolitions expertise of Ranger-qualified and Ranger Regiment soldiers seems to be downplayed a lot in favour of the flashier, small infantry unit stuff. But to quote Chapter 7 of Field Army Manual 7-85 ("Ranger Unit Operations"):
"All members of the ranger regiment are well trained in the basic employment of conventional demolitions.
Therefore, there is no need to attach combat engineers to conduct normal demolition missions.
Since I'm basing my interpretation of the Joe team partly on a 75th Ranger Regiment battalion, I thought I would follow this dictum as well (at least with the direct action element of the team). I'm beginning to think that discarding Zap's combat engineer background was a tad drastic... I think I'll return it as his secondary specialty (instead of the Artillery branch Fire Support Specialist specialty).
EDIT
: Just went and updated Zap's filecard. Also managed to catch a typo in Tripwire's filecard in the process. Anyway, feel free to bring up any thing on the filecards that seem to be too much of a diversion from the originals. One of my goals is to update the Joes, but not at the cost of losing the "feel" of the source material. Since I'm less of a fan of some Joes than others, some of the changes I introduce might end up being too much without my noticing it.
Quote:
Originally Posted by
Troynos
With the original 13 guys, alot of 'em covered two areas of expertise (heck, Zap was even a helicopter pilot). It was probably because Hama/Hasbro wasn't sure if the Joes would be successful enough to make more characters, so if they weren't then all the areas that Hama was concerned with would be covered.
Interesting point. Probably true, too.
Quote:
Originally Posted by
Master Thespian
I'm glad you kitted Rat up with more gear, although I kind of miss the bigger EOD vest that he had on previously.
Glad you like it. I had a lot of fun coming up with it as well.
Quote:
Originally Posted by
Lifeline 71
I believe that on the package, it was indeed called a "Sniffer". I seem to recall a letter column in the Marvel run that addressed the issue and it could check the air for poisons/toxins(?). It could also fire 5.56mm ammo, as I recall.
I didn't know that it was a rifle as well (where do the bullets come out? From the angled "mouth?").
__________________
Last edited by zuludelta; 05-15-2009 at
12:39 AM
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