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Thread
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What secrets lurk in the filecards?
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03-30-2009, 02:00 PM
Loose Cannon
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
Quote:
Originally Posted by
zuludelta
I think this is where we differ (the size of the Joe team), hence our different ideas on what consitutes "essential" personnel. I see the Joe team numbering around 250 to 300 personnel, with no organic armor or artillery assets and only vertical lift assets (helicopters, no fixed wing) as the organic aviation.
My reasoning being that any larger than company-size, and an organization starts racking up logistical and administrative requirements at an exponential rate and becomes less capable of rapid deployment and self-contained field operational sustainability. For instance, a 6-man food service section can reasonably support a company of 250 personnel in the field for a limited amount of time (maybe 15 days, which is already longer than most DA missions). If you've got two companies, though, you'll need not only to double the number of food service personnel, but you'll also need a dedicated section of water guys (since the food service guys won't be authorized to handle/distribute the amount of water necessary to maintain 2 companies). Double that number of personnel again and you'll need to get a supply team to coordinate the stream of food and water service supplies. Double that number again and you'll need dedicated transportation assets for food and water delivery.
Same goes with vehicles. At the company-level, soldiers operating the vehicles can perform first-echelon maintenance and they won't need a dedicated supply staff to source their needs (their platoon sergeants can probably do all the requisitioning for them). Going up a level again requires an exponential increase in support personnel to keep pace with the greater administrative and logistical requirements of a larger organization.
You're absolutely right about all that. I seem to base my JoeVerse like a Marine MEU, and the Maritime Special Purpose Force of the Ground Combat Element, is roughly a 300 man strong unit.
If you don't mind I've decided the concept you shared with us in the past is just like I want to set mine up. (I'm still waiting to see your Command element.
)
I like to think in big battles mostly. I mostly imagine the Joes would not be deployed only as an amphibious unit though.
For instance. Lets say the Joes commit to a rugged lawless place like Afghanistan. First Sky Patrol drops in. At least 20 guys. Then equipment like the modular HQs are dropped in as in issue 24, and more men and artillery pieces come in, mostly for defense of the base. This becomes a forward base of operations for the Joes. If it's high on a Mountain top, Tanks are out of the picture. This is when you bring in that company sized unit to help man the base and serve as the quick reactionary force for your deep operatives.
This is a non-Urban environment. So Swat guys are out unless they serve as Security. Some place like Afghanistan offers a place to use the Arctic guys as well, but I see them doing Recon or Special Forces type work. That's a small team though.
If this location sits at the top of a Plateau or near a heavily populated Valley then maybe Armor would be useful. (It's always a stretch to include the Armor)
What would be the most useful are Helicopters, and VTOL aircraft. I feel like the the Joes should really only be using VTOL aircraft. Anything else requires a big presence and a lot of personnel. A MEU only has 6 Harriers, but it's complete Aviation Combat element is about 500 men! That's a lot of mechanics.
Once they've established a base supplies can be flown in. At the heart of this unit is a Company sized unit, but they still need to be based out of somewhere hopefully nearby.
Although plane hijackings and embassy takeovers would be great for a company sized reactionary force.
Loose Cannon
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