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Thread
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What secrets lurk in the filecards?
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02-20-2009, 06:39 PM
oliverbox
I Ride with Claymore!!!
Join Date: Aug 2008
Location: Alexandria, Virginia
Posts: 6,821
Quote:
Originally Posted by
Tanksmasher
Here's my ideal 12 below. I arranged them into a Special Forces unit. I've included Recoil because his RTO and LRRP skills make him a prime candidate to fufill the role of an FO if needed.
Detachment Commander - Falcon or Claymore
Ast Detachment Commander - Flint
Operations Sgt - Big Brawler
Ast Operations Sgt - Leatherneck
Weapons Sgt - Repeater (heavy weapons)
Weapons Sgt - Big Ben (heavy weapons)
Engineer Sgt - Tunnel Rat (EOD training)
Engineer Sgt - Beach Head (no demo training but could learn)
Medical Sgt - Lifeline
Medical Sgt - Stalker (has medic training)
Comm Sgt - Recoil (RTO/LRRP training)
Comm Sgt - Sneak Peek (RTO training)
If only I had room for Low-light and Hit N Run...
Really well done, Tanksmasher. I think the Special Forces A-Team is exactly the perfect model for a 12 person roster. It can split into two teams; it's got a lot of specialties covered. Really well done.
I just think it goes to show that a 12 slot roster is unrealistic for the Joe Team given the size of the threat posed by Cobra. Delta Force is estimated to have between 600 - 1000 operatives. That's WAY bigger than the Joe team, and Delta Force doesn't even have to deal with Cobra.
__________________
Why aren't there more Joes from the Deep South?
And would it kill Hasbro to give us a Marine Corps Officer?
oliverbox
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