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What secrets lurk in the filecards?
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02-16-2009, 02:50 PM
Tanksmasher
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,235
So have we come up with a formal Joe unit to run the artillery pieces? How do we organize the HQ and do we rely on Green shirts to fulfill support roles or do the Joes do everything? I've come up with a list of vehicles that should definitely fall under Artillery. Some pieces like the Whirlwind are better suited for Air Defense, I think, and some like the Rolling Thunder could play multiple roles. And just for fun I've listed their weapons and even some of the ammo they might come with (e.g. the mortar unit comes with an ammo box that looks like it might contain 24 mortar shells). Still not sure if the PAC/RAT missile launcher should stay under Air Defense or if it should be employed as artillery support. The blueprints don't provide any info as to the missile type, but the vehicle closely resembles the MIM-23 Hawk which fires SAMs, so air defense seems the likely choice. Also the HAL should probably be Air Defense since it is a laser and lasers fly a straight path. Not sure how it would work as artillery, but since I don't like laser weapons I've always thought of it as a howitzer.
ARTILLERY:
Wolverine (Armed Missile Vehicle) – twelve ground-to-ground missiles
FLAK (Field Light Attack Cannon) – 105mm howitzer
HAL (Heavy Artillery Laser) – laser cannon
Bivouac – XM-65 rocket launcher, one XM-65A 98mm projectile
Slugger (Self Propelled Cannon) – 175mm howitzer, 30 caliber quick sequence machine gun
Mortar Defense Unit – 60mm light weight mortar, twenty-four shells
Missile Defense Unit – three EX-83A 55mm long-range missiles
Mountain Howitzer – 105mm howitzer, eleven EX-700 high explosive anti-tank rounds
Forward Observer – EX-29 55mm mortar, six rounds
Ammo Dump – 7.65mm machine gun ammo, 62mm HE-2 mortar rounds, 109mm heavy HE-5 rocket, XM-65 grenades, infra-red homing AEM-8 short-range missile.
SLAM (Strategic Long-range Artillery Machine) – ten thermal night-vision control mini-missiles, four 90mm cannons
Rolling Thunder – Eight seats, ATSV mounted dual-barrel .50 caliber machine gun, two quad thruster rockets with six free-fall cluster bombs each, chin laser cannon, .50 caliber machine gun with deflector screen, six sidewinder surface-to-surface tank destroyer missiles, multi-missile air defense with five rockets, three optically-armed surface-to-air missiles, 90mm turret cannon, four double-barrel armor-piercing laser cannons.
Thunderclap – four-man crew, rapid-fire computer-controlled cannon, three surface-to-surface delayed detonation cruise missiles, dual-barrel MG-999 assault weapon, four multi-directional surface-to-surface missiles, high-powered battlefield cannon with four shells, missile launcher with three surface-to-surface missiles, two 70mm mini-cannons.
General – Four tri-barrel machine guns, twelve heat sensitive surface-to-surface missiles, four dual-barrel corner cannons, two air-defense missile stations with four missiles each, long-range mortar cannon with four mortar shells, locust helicopter with four missiles and two twin cannons.
Last edited by Tanksmasher; 02-16-2009 at
03:24 PM
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