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Thread
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What secrets lurk in the filecards?
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02-12-2009, 01:27 PM
Loose Cannon
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
Quote:
Originally Posted by
Troynos
I think we're hitting on the biggest problem with Joe in a "real" sense. There's a lack of numbers and support.
The Mauler would need at least a 3 man crew. Heavy Metal could double as driver/commander. But would still need a gunner and loader.
So are those greenshirt positions? Considering there was never a greenshirt element in the comics, just the cartoon, how to get around that problem?
I think Joe would have worked best without the armor elements. They work best when they're a Delta Force type of unit. No armor, fast and sneaky guys. Pure covert ops.
But we're stuck with the armor, lol, and it's pretty cool. So how do we deal with 'em?
Greenshirts or Joes?
I imagine that many of the Joe vehicles are modified to need only a one man crew to operate. For instance the Mobat has some sort of self loading mechanism. I really never got a sense of it being small until I got A Grizzly. That's a Tank. I think the Tanks are cutting edge enough that they could be useful in a fast pace environment, provided it ran on an alternate fuel source.
Artillery would pose as more of a problem. Artillery doesn't travel well without a lot of support, from troops and engineers anti-aircraft support of some kind. If you set up a couple of mortars that works. But artillery will always have to be dragged around and then set up. The way I tend to envision it would be as part of the HQ element. Either traveling with a mobile HQ or dropped off on a hill top with a contingent of troops to dig in and set up perimeters, Fox-holes and a base of operations.
For instance the Mountain Howitzer was always one of my favorite toys. I have 4. Plop those puppies done on a hilltop with a couple of Whirlwinds and maybe a FLAK. Put up a few of the watch towers, now you have a Forward base of operations. If you were planning on staying a while you may add a few LAW as well and definitely need the Outpost defender.(Which I never owned)
Now that we've sort of migrated to vehicles I wonder what secrets we can unlock there? Like is the FLAK both an Artillery piece and a Anti-Aircraft weapon?
Loose Cannon
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