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Thread
:
GI Joe- No tabletop war game?
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08-25-2017, 09:18 AM
Baron Samedi
Banned
Join Date: Feb 2009
Location: Georgia
Posts: 1,698
So, I'm not so much a Joe collector any more. They kinda... stopped selling them, as we all know. And I don't feel the need to join a collector's club, I'm low on room.
One of my other passions is tabletop wargaming. Warhammer 40k, Frostgrave, Necromunda/Shadow War, Infinity by Corvus Belli, stuff like that. If you've never researched those games, you should. While I loved collecting Joes, I loved even more building an army of dudes and giving them my own preferred color scheme, accessories, and loadout- and then playing an actual game with them against an opponent. A lot pricier than GI Joe, but a lot of fun.
If you're unfamiliar with how these things work, it's pretty simple to explain- through measurements, dice rolls, and some basic charts and math- you're simulating a war. Different units and weapons have different capabilities, terrain plays a major role, and knowing what to apply in a situation- all these are elements of tabletop wargaming. Far more complex (and satisfying than a simple board game).
So I noticed recently we have a Star Wars tabletop war game. I couldn't help but look and say- "Why has no one tried this with GI Joe?"
It wouldn't be hard.
GI Joe vs. Cobra might not seem to have as many options as, say, Warhammer 40k where you have the Imperium vs. Craftworld Eldar vs. Tyranids vs. Dark Eldar vs. Chaos vs. Tau vs... you get the idea.
But think about it this way:
You want to be GI Joes? Cool. You have a good bit of special characters to choose from. Certain Characters are 'leaders' and some are 'solo operatives'. You also have specialized sub-factions: Steel Brigade, Ninja Force, Tiger Force, etc. The 'armies' could have a variety of 'regulars' and you could mix in a limited number of special operatives.
Cobra is easy- you've got your basic 'Cobra'; but you've also got Iron Grenadiers, your Python Patrol, your Crimson Strike Force, so on and so forth.
Certain characters can only lead certain squads, but they would confer bonuses over to them. Alternatively, a generic 'officer' could lead a squad instead with fewer bonuses, but it would have more weapon options and be cheaper in terms of 'points'.
Armies would be balanced by a point-buy system. Obviously a cowardly, ill-trained 'Cobra Trooper' is a cheaper choice than a hardened Cobra Viper- but perhaps quantity is a quality on its own, and you could use more of them.
An example of two players' armies would be something like this:
GI Joes led by Hawk
2 squads of GI Joe Troopers, led by Stalker and Duke
1 squad of Ninja Force, led by Snake Eyes
1 squad of Steel Brigade led by Steel Brigade Commander
2 Sky Hawk VTOL
Cobra led by Cobra Commander
1 squad of Cobra Troopers led by Cobra Officer
1 squad of Cobra Vipers led by Viper Officer
1 squad of Night Creepers led by Night Creeper Leader
1 Squad of Iron Grenadiers led by Destro
1 HISS tank
Armies could have restrictions on what they could field, depending on the type of game two players agree upon. If both players wanted, they could do a rumble of only Characters in a skirmish game. Or they could try to throw mobs of troopers at the more combat-effective characters of another army for a 'Hollywood game'.
The models could be relatively simple, with focus on different weapon loadouts for customization. Paint them any way you like, within reason (Obviously Tiger Force is gonna need some Tiger Stripes). Options for different 'versions' of characters would be a bonus.
So... why isn't this a thing? Would you support this?
Baron Samedi
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