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What secrets lurk in the filecards?
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04-07-2016, 06:24 AM
john shaft
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
Quote:
Originally Posted by
zuludelta
Interesting ideas, guys.
I do wonder if weapons counterproliferation would be an ideal fit for GI Joe's primary mission. It's a core activity for Army SF, after all, and it's an important aspect of DEVGRU's original remit. And since Cobra, in almost any significant media incarnation of the property, has been involved in the illegal arms trade, it seems like it sets them up in natural opposition.
As for GI Joe's service composition/alignment, I wonder if, as an alternative to the joint special missions task force idea, it would be better to just make it an Army unit, albeit one with a hefty (but not overly-large) complement of individual augmentees from the other services. Have enough augmentees that they significantly add to the unit's capabilities, but not so many that cross-service interoperability becomes a problem (which, to me, means if GI Joe is a company-sized Tier One SOF unit, you probably have fewer than a dozen augmentees from the Navy and the Marines). For one thing, aligning GI Joe with the Army radically streamlines things like sustainment/logistics, questions of ADCON vs OPCON vs TACON, etc.
And it's not like sailors and Marines haven't served with ISA or 1st SFOD-D in individual billets before. There have been documented precedents for this happening. The Navy even has a level-4 sequence NEC code for sailors serving in just such a billet. It's NEC 9557 (Joint Special Operations), which is awarded to sailors who meet the following qualifications:
I really like the idea of a counter proliferation unit. The only downside would be the Joes would not be involved in any hostage rescues, thus narrowing the scope of their operations. Given the circumstances that is unavoidable though (especially if one is wanting to integrate the team into a more realistic, modern type of role).
The next question is how large of a unit? As it stands I have my Joes structured as having a HQ element headed by a Colonel (in this case Joe Colton) with two Sabre Squadrons (one lead by LT. Col Hawk and the other by Lt. Col. Courage) and a Support Squadron (EOD, CBRN, Forward Observers, MWD, Intelligence, IT, etc). I was going to add a Motorpool (so I could place Joes such as Cover Girl and Dodger) but that would fall more under Logistics and I am not sure a small unit would have such a sub-unit. I am constantly changing things, thus making it difficult to continue writing my fan-fic that I have been working on for at least three years.
Oh and I re-read Charlie Beckwith's book "Delta Force" and the Commander of A Squadron was actually an Armor Officer. I only bring this up because I have been trying to make a case of using Armor guys such as Steeler in a SOF unit. After reading that I was more at ease making him a Commander in one of my Assault Troops. I figured the Joes would allow any MOS to try out for it. How does that old adage go, you can teach a cook to shoot but can't teach a shooter to cook (or something along those lines)?
john shaft
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