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Thread
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What secrets lurk in the filecards?
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03-23-2016, 09:52 PM
john shaft
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
Quote:
Originally Posted by
zuludelta
Not exactly. I think I might have made things more confusing by introducing the S2 term.
Let me try again.
A company-sized unit doesn't normally have a staff section (S1, S2, S3, etc.). The headquarters in an infantry company, for example, normally just consists of the CO (an infantry captain), the XO (an infantry lieutenant), the company sergeant (a senior infantry NCO), the supply sergeant (a Quartermaster Corps-coded position), a radio operator (who is an infantryman who carries around a manpack radio/extra radio, not a Signal Corps guy), and maybe a driver (who will also be an infantryman, not someone from the Transportation branch).
You find staff sections at the battalion level or higher. At the battalion level, your S2 is going to be an MI branch officer.
With SOF units, however, their missions require so much more complicated planning that you will often find more than just a CO and an XO at the company-level headquarters. In a Special Forces company headquarters, for example, you will find the "company technician" (a Special Forces Warrant Officer) who handles, among other things, intelligence/counterintelligence matters. In a Marine Raider/Marine Special Operations company, you will find a Special Operations Officer captain who serves as a "company intelligence officer" (for lack of a better term).
That's the sort of set-up I'm trying to replicate with the organizational chart I posted.
I should probably change the terminology on the chart to reduce confusion, though.
I went with 14 it seemed a good compromise if GI Joe is supposed to be a blended service organization. MARSOC uses 14-man MSOTs (Marine Special Operations Teams) which can be broken down further into a 4-man headquarters and two 5-man elements. Current SEAL doctrine calls for a platoon of 3 officers and 16 to 18 enlisted men, which can then be divided into three squads of six to seven SEALs. And Ranger Regiment doctrine (circa 2008 or so) calls for a seven-man rifle squad as the base unit of a rifle company.
So yeah, 14 to me seemed like a good number that would allow multiple internal configurations as required by the mission or emergent circumstances—you could either have the 4/5/5 configuration or you can have two 7-man squads.
Ahh, again thank you for the clarity. I have been slowly reading U.S. Army TOE charts from 2000 and have been trying to make sense of them. I did learn that radio operators and drivers were standard Infantrymen just recently but did not know much about the staff positions. I would keep the name of the S2 intelligence officer though.
It appears that seven is the new magic number for units these days. Is this because of what Tyroc mentioned earlier, because of the type of equipment carried by each member?
Originally I structured my Joes similar to SAS 16-man Troops but changed it to 20-man when I got the idea from Tyroc to include a four-man sniper/recce element in each Troop. So I made it like this:
Troop Commander
Troop Sergeant
Troop Communicator
Troop Medic
2x6-man Assault Teams
1x4-man Recce/Sniper Team
I also tried to keep my Joes together as far as year they were released was concerned. For example one of my Troops consisted of Joes from the '82-84 lineup (not including Combat Support Joes and such). So my Troop One looked like this:
Troop Commander: Steeler
Troop Sergeant: Stalker
Troop Communicator: Breaker
Troop Medic: Spirit
Assault Team Alpha:
Grunt
Clutch
Rock'n'Roll
Short-Fuze
Zap
Snake-Eyes
Assault Team Bravo:
Torpedo
Gung-Ho
Roadblock
Blowtorch
Airborne
Ripcord
Recce/Sniper Team Charlie:
Recondo
Snow Job
(need two more Recce members)
I am plugging Joe members into your structure as well and will post it when I get a chance.
john shaft
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