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What secrets lurk in the filecards?
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07-11-2015, 08:11 AM
john shaft
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
Quote:
Originally Posted by
Loose Cannon
It may be impossible to include everyone but those two are the team Special Forces Officers
Since I am making the Joe team similar to the SAS all of its soldiers are basically leaving their MOS’s behind at the door. So Claymore and Falcon will still bring their old skills with them (Falcon is already trained as a medic and demolitions according to his filecard and since he is Special Forces would also be a linguist), but will learn new ones that deal with anti-terrorism, etc. They are both going to be put in charge of their own 16-man Troop. I am trying to figure out which Troop to place each of them in (HALO, SCUBA, Mountain or Mobility). Same with the other officers. Some are pretty obvious, such as Torpedo. He is SCUBA qualified, already an officer (in my Joe-verse he is an O-3) and trained in demolitions (from his BUDS class) so he makes a good fit as a Troop Commander in one of the SCUBA Troops.
Quote:
Originally Posted by
CapBritain
who are desert wolf and sgt boulder?
I use Ambush as a designated marksman/spotter
Desert Wolf and Sgt Boulder are from the Sigma 6 line. Honestly I do not know much about it, I basically was looking for Joes to fill my Troops with.
Ambush would be a marksman but I need to give him at least one of the skill sets to be placed in a 4-man patrol (demolitions, signals, linguist, or medic) and an insertion method (HALO, SCUBA, Mountain or Mobility). From what I understand (and I may be wrong) each 16-man Troop has four 4-man Patrol’s and each person is skilled in one of those four skill sets. Some of them may be sniper/marksman qualified but at their core they would have at least one of the four mentioned skills.
Even if I didn’t go with an SAS type unit I would still want Joes like Rock’n’Roll, Salvo and Low-Light to be more than just qualified with a certain weapon. That to me doesn’t sound well rounded enough. Even an 11B Infantry soldier is qualified to fire a machine gun, anti-armor weapon or may be assigned as a designated marksman. So the Joes need more than just a weapons qualification, in my opinion.
EDIT: So basically a 16-man Troop would look like this:
Patrol One:
Troop Commander (an O-3)
Trooper
Trooper
Trooper
Patrol Two:
Team Leader
Trooper
Trooper
Trooper
Patrol Three:
Troop Sergeant (second in command of the Troop. Would lead two Patrols if the Troop splits into two 8-man sections)
Trooper
Trooper
Trooper
Patrol Four:
Team Leader
Trooper
Trooper
Trooper
Each Troop Commander, Troop Sergeant, Team Leader and Trooper would be qualified in either demolitions, medical, linguistics, or signals. Each Troop would specialize in a particular insertion method (HALO, SCUBA, Mountain or Mobility).
Last edited by john shaft; 07-11-2015 at
08:18 AM
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