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Thread
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Official Cobra Command Recruitment Thread!!!!
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04-21-2014, 03:53 AM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Attention players and command staff,
Be advised that the format for these next few games is going to be slightly altered. There will be two more targets added to each side on Strike team, raising the total to eight targets.
*The top target is going to be a vehicle, this target cannot be healed, any attempts to heal the vehicle target will be a repost.
*The second target will be the mission leader. The mission leader starts out at max hp (30). Do not try to heal this target until he has taken some damage because it will be a repost. Other than starting out at max hp, there is no difference from the other targets.
*Hp is now listed as current/Max, so if the target is at 15hp, it will look like this; 15/30. The reason for this is that moving forward some classes, and some types of items will do permanent damage that cannot be healed. Classes or items that cause permanent damage will be noted in the rules thread.
This is what the next scenario is going to look like as far as numbers and format:
characters 30hp max
G.I. Joe:
200hp
Locust -20hp
-vehicle, cannot be healed.
Duke -30/30hp
-Mission leader, starts out at max hp.
Falcon -25/30hp
Shockwave -25/30hp
Tunnel Rat -25/30hp
Lowlight -25/30hp
Jinx -25/30hp
Airtight -25/30hp
*Regarding the Special Operations game, for these next three rounds, victory will require Knocking out all targets and completing all Objectives. The victory point system will be temporarily removed. Again, all Targets must be down, all Objectives completed.
The next round, Chapter 43, starts this coming Thursday 24th, Wednesday night as Wednesday becomes Thursday. The Experience list and scenario will be up soon and I look forward to seeing you all on the Battlefield!
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