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:
Hisstank RPG Game Forum/ Battlefield.
View Single Post
09-21-2011, 09:44 PM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Scenario
chapter 21: Earthbound
Operation Dark Angel part 1 of 3
Strike Team Battle
G.I. Joe
vs
Cobra
Named Characters Max Hp= 30
--------------------------------------------------------------------------------------------------------------------------------
Cobra Strike team:
91hp
***** *
Scrap Iron -K.O.
-used ability
Storm Shadow -K.O.
Shadow Guard -18hp
Night Adder -27hp
Nightwatch Officer -23hp
Alley Viper Officer -23hp
--------------------------------------------------------------------------------------------------------------------------------
G.I. Joe Strike team:
93hp
Falcon -23hp
Lowlight -K.O.
Tunnel Rat -19hp
Mercer -28hp
Shockwave -K.O.
Sneak peek -23hp
--------------------------------------------------------------------------------------------------------------------------------
Strike Team Battle
Iron Grenadiers
vs
Steel Brigade
Named Characters Max Hp= 30
--------------------------------------------------------------------------------------------------------------------------------
Iron Grenadiers Strike team:
81hp
General Mayhem -23hp
Chameleon -13hp
Ferret -K.O.
Wild Boar -23hp
Iron Wolf Officer-22hp
-used ability
I.G. Tech Officer -K.O.
--------------------------------------------------------------------------------------------------------------------------------
Steel Brigade Strike team:
64hp
Zodiac -K.O.
-used ability
Halo -K.O.
Front sight -28hp
Devil Dog -9hp
-used ability
Carbine -K.O.
Evac -27hp
************************************************** ***********************************
K.O.s:
Carbine= Huer-ta, First Blood.
Storm Shadow= Rising Phoenix2
Shockwave= RaygeOn
Iron Wolf 2= Uninvited Ghost
I.G. Tech Officer= Uninvited Ghost
Halo= Barefoot Jedi
Scrap Iron= Colt Blue
Zodiac= Barefoot Jedi
Golden Eye= Nirvana
Iron Bear A.P.C.= Uninvited Ghost
Bishop= GrimReaper957
Lightfoot= Krooklyn
Lowlight= RaygeOn
Ferret= Lody!!!
************************************************** ***********************************
Special Ops Teams
-------*--*--*--*-----------------------------------------------------------------------------------------------------------------
Cobra Special Ops:
Team Hp - 24/56hp
____________
Enemy Targets:
Rhino - 34
-4dmg
----
Barricade - 1
-4dmg
Repeater - 1
-4dmg
Lightfoot - K.O.
-4dmg
----
SWAT Bauer - 17
-2Pdmg
SWAT Almeida - 17
-2Pdmg
SWAT Doyle - 17
-2Pdmg
__________
Move: 12/22 Move points
Action: 00/22 Move points
__________
Armory items: | 3 | Used:
Action Commands: | 3 | Used: Air Strike (tue),
HQ Command: | 0 | Used: Weapons Barrage!
_____________
Objectives:
Move: The Joes have sent in the Nightforce team to free the Scientist Hostages and shut down the facility, send in a team of Alley Vipers to stop them cold! = 22 Move points
Action: The Dark Angel must be launched into orbit before the Joes have a chance to disable or destroy it! Execute the final launch protocols and begin Cobra's rule over the Earth! = 22 Action points
-------****---------------------------------------------------------------------------------------------------------------------
G.I. Joe Special Ops:
Team Hp - 66/115hp
Night Storm
Night Attack Chopper
-used strafe
_____________
Enemy Targets:
Ringneck - 80
-7dmg
----
Alley Viper Mace- 11
-7dmg
Alley Viper Dagger- 15
-7dmg
Alley Viper Spade- 18
-7dmg
----
Nightwatch Trask- 31
-3Pdmg
Nightwatch Drazen- 40
-3Pdmg
Nightwatch Myers- 40
-3Pdmg
__________
Move: 06/47 Move points
Action: 00/47 Move points
__________
Armory items: | 3 | Used:
Action Commands: | 2 | Used: Air Strike (tue), Take Cover (wed),
HQ Command: | 0 | Used: Weapons Barrage!
_____________
Objectives:
Action: This routine hostage rescue mission has turned out to be a crisis of epic proportions! Your team has discovered a Cobra plot to send some kind of missile into orbit! Disable or destroy the missile before it can launch! = 47 Action points
Move: Cobra needs these high value hostages in order to complete their launch protocols! Get to the Hostages and free them! = 47 Move points
-------**-**----------------------------------------------------------------------------------------------------------------------
Iron Grenadier Special Ops:
Team Hp - 68/134hp
Ogre light Assault
Imp fighter
-used strafe
_____________
Enemy Targets:
Steel Hammer A.P.C. - 100
-12dmg
----
Golden Eye - K.O.
-12dmg
Bishop - K.O.
-12dmg
Turncoat - 3
-12dmg
----
Alpha - 38
-6Pdmg
Bravo - 50
-6Pdmg
Omega - 50
-6Pdmg
__________
Move: 40/62 Move points
Action: 00/62 Move points
__________
Armory items: | 2 | Used: Flechette Grenade (wed),
Action Commands: | 2 | Used: Air Strike (tue), Helicopter Gunship (wed),
HQ Command: | 0 | Used: Weapons Barrage!
_____________
Objectives:
Move: General Mayhem needs to get the Draconus airborne in order to take out that Cobra missile! Evade the Ground and aerial forces before they can stop you! = 62 Move points
Action: The Iron Wolf squadron must setup a defensive perimeter and hold off the Steel Brigade! Do not allow the Steel Brigade to breach your perimeter! = 62 Action points
-------***-*----------------------------------------------------------------------------------------------------------------------
Mercenaries-
Steel Brigade Special Ops:
Team Hp - 16/24hp
Steel Hawk VTOL
-used strafe
_____________
Enemy Targets:
Iron Bear A.P.C. - K.O.
----
Iron Wolf 6 - 8
-2dmg
Iron Wolf 8 - 8
-2dmg
Iron Wolf 2 - K.O.
----
Grenadier Azar - 8
-1Pdmg
Grenadier Salazar - 8
-1Pdmg
Grenadier Pierce- 8
-1Pdmg
__________
Move: 00/10 Move points
Action: 05/10 Move points
__________
Armory items: | 2 | Used: Armor Piercing rounds (tue),
Action Commands: | 2 | Used: Air Strike (tue), Helicopter Gunship (wed),
HQ Command: | 0 | Used: Weapons Barrage!
_____________
Objectives:
Move: The Steel brigade has run into a fire fight with the Iron Wolf Squadron! Break through the Iron Wolf defensive perimeter and get to that Gunship! = 10 Move points
Action: The Iron Grenadiers must not be allowed to escape! Destroy or disable the Draconus gunship before it can take off! = 10 Action points
--------------------------------------------------------------------------------------------------------------------------------
Conditions of victory:
Strike team game: The first team to Knock out all enemy targets wins!
__________
Special Ops game:
*Knock out all enemy targets
*Complete Move and Action Objectives
Intel Data:
Misfire: Do Not repost
Reposts: None
__________
Team Scores:
Strike Team;
G.I. Joe -
Cobra -
Iron Grenadiers-
Mercenaries-
__________
Special Ops;
G.I. Joe -
Cobra -
Iron Grenadiers -
Mercenaries -
__________________
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