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Thread
:
What secrets lurk in the filecards?
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09-30-2010, 03:07 AM
Tanksmasher
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,236
Quote:
Originally Posted by
Loose Cannon
I hear you Tank. It seems like there isn't too much on the horizon that hasn't been touched. None of us has taken it upon ourselves to do a strictly
Re-filecard Gallery Thread
.
Maybe I'll start one today and ask everyone to resubmit any thing we may have done in the past to get it going.
Two questions which I'm sure some of you may have given some thought to.
1. Does anyone plan on making Scarlet a Lieutenant as she will be protrayed in Renagades?
2. Do you think the Joes would be better served recruiting whole teams of specialist instead of one Marine here, one SEAL there, a couple of Green Berets sprinkled on top? I suppose we all sort of try to do this, and it can be sort of cut and dry when you put them together. But if a real experimental unit was being formed which teams would you want? Imagine they have endless budget and support to be deployed anywhere at a moments notice. Worldwide.
I suppose I'd need a few teams of everything, but I suppose I'd get just one team each of the top units, and then I'd still end up with a cobbled together team of urban\Close Quarters Combat specialists.
Depends how you use Scarlett? I like to keep her in the traditional Counter Intelligence role. So I might use her as a CI Agent (35L2O), a CI Tech (351L), or a CI Officer (35E).
Ideally, I think the Joe Team would recruit the best qualified individuals with multiskill sets from all branches but then have specialized teams like the SF or SEALs have. Everybody can do a HALO jump or a dive, for example, but some teams train more for certain missions.
Torpedo and Wet-Suit are obviously on my Dive/SEAL team, but other Joes like SE or Low-Light or Flint can accompany them. All Special Ops Joes go through all of the training courses: Arctic Warfare, Dive School, Sniper School, Demolitions, CQB, Jungle Warfare, Mountain Warfare, Desert Warfare, Amphibious Warfare, Advanced Weapons, Escape & Surival, HALO/HAHO, Tactical Driving, Air Assault... But one team will continue to specialize and train in Desert Warfare or Amphibious Warfare, etc.
They all need to be well-rounded and capable of performing multiple functions in case a member or two is injured or killed so that the mission can still be completed.
One team I've put together is a CQB/Urban Battle Team designed after the Marines Special Reaction Team.
Entry Element:
Team Leader - Sure Fire
Pointman/Breacher - Wreckage
First Assaulter - Shockwave
Second Assaulter - Barricade
Rear Security - Mirage
Cover Element:
Sniper - Wide Scope
Observer/Spotter - Bullhorn
__________________
"We make a stand now or there will be nobody left to go to the choppa!" --Major Alan "Dutch" Schaefer
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