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Thread
:
Hisstank RPG Game Forum/ Battlefield.
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06-11-2010, 12:47 AM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Scenario
chapter 9: Carnival of Doom
Strike Team Battle
Named Characters Max Hp= 30
Odd days/Even days
Cobra Attack: Joes/I.G.
Joes Attack: I.G./Cobra
I.G. Attack: Cobra/Joes
--------------------------------------------------------------------------------------------------------------------------------
Cobra Strike team:
136hp
-Joe targets
Crystal Ball -25hp
Raptor -25hp
Firefly -25hp
-I.G. targets
Zartan -13hp
Zarana -25hp
Big Boa -23hp
--------------------------------------------------------------------------------------------------------------------------------
G.I. Joe Strike team:
147hp
*****
-Cobra targets
Snake-eyes -25hp
Tripwire -22hp
Rock 'n Roll -25hp
-I.G. targets
Stalker -25hp
Airtight -25hp
Psyche-out -25hp
--------------------------------------------------------------------------------------------------------------------------------
Iron Grenadiers Strike team:
124hp
-Cobra targets
General Mayhem -25hp
Masque -25hp
Iron Anvil Officer -25hp
-Joe targets
Metal-Head -1hp
Warlock -23hp
TARGAT Officer -25hp
************************************************** ***********************************
K.O.s:
************************************************** ***********************************
Special Ops Teams
--------------------------------------------------------------------------------------------------------------------------------
Cobra Special Ops:
Team Hp -20/20hp
Team Hp -20/20hp
Team Hp -20/20hp
Ringneck (Alley viper)- 40hp
_____________
Cobra HQ points: 0/6
_____________
Armory items: 3
Action Commands Used:
____________
Move points: 0/20
Action points: 4/20
Joe transport plane: 25hp
____________
Enemy Targets:
all hurt -2
Greenshirt Jones -15hp
Greenshirt Micheals -15hp
Grenadier Harris -15hp
Grenadier Roberts -15hp
Armadillo - 25hp
_____________
Objectives:
Move: Now that the tests are complete, Crystal Ball and his gang of Cobras must escape from the facility. Get to the escape shuttle located in a silo beneath the facility. = 20 Move points
Action: Activate the automated Cobra defenses and the self destruct mechanism! We will crush both the Joes and the Iron Grenadiers with one blow! = 20 Action points
Bonus Objective: Destroy the Joe's transport plane so they cannot receive reinforcements ! = 25hp
-Complete this objective to avoid fighting more Joe troopers later on.
--------------------------------------------------------------------------------------------------------------------------------
G.I. Joe Special Ops:
Team Hp - 100/100hp
Team Hp - 100/100hp
Team Hp - 100/100hp
Mauler - 50hp
_____________
G.I. Joe HQ points: 0/6
_____________
Armory items: 3
Action Commands Used:
____________
Move points: 5/50
Action points: 0/50
Hypnotic device: 50hp
____________
Enemy Targets:
all hurt -4
Alleyviper Hate -30hp
Alleyviper Anger - 30hp
Alleyviper Fear - 30hp
Alleyviper Revenge - 30hp
Rage red - 50hp
Rage blue- 50hp
_____________
Objectives:
Move: Looks like the Joe team walked into a Private party uninvited! Get to Cobra's underground facility and find out what Cobra is planning! = 50 Move points
Action: Cobra wants to cover their tracks and has activated a self destruct timer. The entire Amusement park will be destroyed by a small tactical Nuke! Deactivate the self destruct mechanism = 50 Action points
Bonus Objective: Cobra has an ace up their sleeve, they have unleashed an army of Hypnotized civilians against the Joe team! They know that the Joes will try to avoid killing the civilians. Destroy Cobra's mind control device and free the Civilians = Destroy Cobra's device East: 50hp (Building)
-Complete this objective to avoid more enemies later on.
--------------------------------------------------------------------------------------------------------------------------------
Iron Grenadier Special Ops:
Team Hp - 100/100hp
Team Hp - 100/100hp
Team Hp - 100/100hp
Dominator (Forge) - 40hp
Stealth A.G.P. (Nullifier) - 40hp
_____________
Iron Grenadier HQ points: 0/6
_____________
Armory items: 3
Action Commands Used:
____________
Move points: 0/50
Action points: 11/50
Hypnotic device: 50hp
____________
Enemy Targets:
all hurt -4
B.A.T. alpha -30hp
B.A.T. beta - 30hp
B.A.T. delta - 20hp
B.A.T. echo -30hp
Cobra Stun red -50hp
Cobra Stun blue -50hp
_____________
Objectives:
Move: As expected, Cobra has launched an ambush. What you did not expect, was Cobra's mind control device turning some of your own troops against you! Get your troops out of the Cobra facility on back up to ground level before all of your forces are hypnotized into mind controlled Zombies! = 50 Move points
Action: Cobra Battle android troopers have surrounded your convoy and are blocking your escape from the facility, you must battle your way through them and reach your transports! = 50 Action points
Bonus Objective: Destroy Cobra's Mind control device and free your hypnotized Grenadier troopers from Cobra's control = Destroy Cobra device west: 50hp (Building)
-Complete this objective to avoid having to fight the Hypnotized Grenadiers later on.
--------------------------------------------------------------------------------------------------------------------------------
Conditions of victory:
Strike team game: Be the last team standing. When a team has all of it's targets knocked out, that team is out.
Special Ops game: Be the first team to Complete Move and Action Objectives and knock out all enemies.
*A team that wins one of these games will have a partial victory. A team that wins both games will have a complete victory!
Intel Data:
Misfire: Do not repost
Reposts:
Beckley=Team HP cannot be healed above max.
Gungho-Joe=Team HP cannot be healed above max.
GunslingerCBR= You can only heal Special Ops team hp.
Shockval= 10 man buffer
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