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: Lines/Colors/3D
The GI Joe/Cobra Concept Art & Filecard Project
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05-07-2010, 12:36 PM
zuludelta
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
Quote:
Originally Posted by
Master Thespian
I can't speak for Troy, but I felt that if/when you included characters you might not have intended that you should pay them their full respect when you were updating them because every character has fans.
Now whether or not you include them to begin with is another story
... ;)
Yeah, that's really the central question. I shouldn't have forcibly included the Joes that I felt like were poor fits with the intention of the project in the first place.
Contrary to my original philosophy though, I'm not strictly limiting myself to the 1982 to 1987 Joes. In fact, some of the '82-'87 guys won't be making the cut as I'd originally excluded them anyway (such as Payload and Fast-Draw, who have to undergo so many changes to fit into the setting that I'd practically changed them into all-new characters with little to no semblance to their original ARAH forms). On the other hand, there are some post-1987 Joes that aesthetically, functionally, and thematically fit in with what I'm trying to do (guys like Muskrat, Spearhead, Hit & Run, Colonel Courage, Dart, Crosshair, Agent Faces, etc.) and are fleshed out enough that I think I can allow for their inclusion. The basis for keeping characters will be purely arbitrary of course, based as much on whether or not I "like" a certain character as on stricter categories such as uniform/costume design, but that's my prerogative as the guy wasting his time making all this stuff
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