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Hisstank RPG Game Forum/ Battlefield.
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02-13-2010, 12:03 AM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Scenario
chapter 6: Gods of war
Scenario rules:
In battle, victory is achieved through accomplishing objectives and inflicting damage on the enemy. In this game, this is represented through points. Each objective and K.O. is worth points. The first team to reach the required number of points wins the game.
These points will be called Victory points, they will be tracked below your teams roster.
Day 1 & 2: Full circle
You must attack your designated team. Your objectives will tell you which team that is.
Red Zone:
Teams will earn 2 points for getting out of the Red zone. Getting out of the Red zone requires completing the red zone Move and Action objectives.
*K.O. points: Teams will earn 1 point for a Character or Troop, 1 point for Aircraft, 2 points for a Ground vehicle.
*Bonus points: After the first two days, the team with the highest total hp gets 1 point. The team that has done the most damage to their designated teams gets 1 point.
Day 3 & 4: Full circle
You must attack your designated team. Your objectives will tell you which team that is.
Day 5 & 6: Three way split
All teams must split their attack to both teams 50/50
Day 7 and onward: Weapons free mode
You are free to decide whether to attack one team or split your attack 50/50.
Green zone:
*Teams will earn 2 points for completing the Move objective.
*Teams will earn 2 points for completing the Action objective.
*Teams will earn 2 points for completing the Bonus Hurt objective.
*Teams will earn 2 points for completing the Bonus Heal objective.
*K.O. Points: Each set of two KOs is worth 2 points. A set is one troop from each team or one character from each team. The KOs do not have to be in order, just know that you don’t get the points until you have a matching set. Examples of sets; G.I. Joe team must get:
1 Cobra trooper + 1 I.G. trooper= a paired set, one trooper from each team.
1 Cobra named Character + 1 I.G. Named Character= a paired set, one Character from each team.
You do not get the points until you make a set.
Vehicles do not need to be paired in a set.
If there are no more pairs available, each K.O. is worth 1 point.
Bonus points:
*A team that gets three sets of troopers gets a 1 point bonus.
*A team that gets two sets of Named Characters gets a 1 point bonus.
*A team that completes both the Move and Action objectives gets a 1 point bonus.
*A team that completes both the Bonus Hurt and Heal objectives gets a 1 point bonus.
Good luck!
Range
7--
--6--
--5--
--4--
--3--
--2--
--1
Long--|
|-----Mid-----|
|--Close
--------------------------------------------------------------------------------------------------------------------------------
************************************************** ************************************
Event meter: 0
************************************************** ************************************
Cobra:
HP 405
-
Vehicle Group:
Shadow Mech (Hotwire) -75hp
Flight Pod (Viper pilot) -55hp
-
Character Group:
named characters max hp-45
Baroness -30hp
Dr. Mindbender -25hp
Sky Creeper -25hp
Toxo-Viper -25hp
Rock-Viper Officer -25hp
Para-Viper Officer -25hp
-
Trooper Group:
troop builders max hp-35
Para-Viper Sector -15
Para-Viper Hayes -15hp
Para-Viper Baker -15hp
Para-Viper Turner -15hp
Rock-Viper Lopez -15hp
Rock-Viper Riker -15hp
Rock-Viper Bushkin -15hp
Rock-Viper Bombay -15hp
Joe Advanced Recon -20hp
-bonus hurt
Archeologist Graves -0/20hp
- bonus heal
Move points: 0
Action points: 0
Cobra Victory points: 0/20
Item points: 0
Available items: 0
*Combat Maneuver: “All units attack”
*Combat Maneuver: “Regroup”
4 Action Commands available
Scenario Rules;
Day 1: Attack I.G.
Day 2: Attack G.I. Joe
Day 3: Attack I.G.
Day 4: Attack G.I. Joe
Day 5 & 6: Split
Day 7 +: Weapons free
Red zone; Himalayan valley
Objectives:
1. You have dropped your forces near the entrance of the Forgotten city, however, the Joes and Destro’s forces are also arriving. Hold them off until you can get your forces fully deployed = 25 Action points
2. The valley is beginning collapse, an avalanche is immanent, get your forces inside the forgotten city = 25 Move points
Green zone; Ancient ruins of Cobra La
Objectives:
Move: The power source is emanating from the center of the ancient city. Get to the central Temple = 30 Move points
Action: The Joes and the Iron Grenadiers are not far behind you. Fight a rear guard action as you make your way to the temple = 30 Action points
Bonus Hurt: a G.I. Joe Advanced Recon scout has flanked you and is pinning down your men with fire, take him out!
Joe Advanced Recon – 20hp
Bonus Heal: Your Archeologist, Mark Graves, has been injured, he is the only man in your group who can decipher the ancient markings. Heal his wounds!
Archeologist Graves –get him to 20hp.
--------------------------------------------------------------------------------------------------------------------------------
G.I. Joe:
HP 405
-
Vehicle Group:
Hammer Mech (Gears) -75hp
Locust mini-coptor (Dogfight) -55hp
-
Character Group:
-Named characters max hp: 45
Scarlett -30hp
Alpine -25hp
Airborne Cmdr. Talltree -25hp
Drop Zone -25hp
Airtight -25hp
Lightfoot -25hp
-
Trooper Group:
-Troop builders max hp: 35
Airborne Ray -15hp
Airborne Rockwell -15
Airborne McCloud -15hp
Airborne Thunder -15hp
Greenshirt Charger -15hp
Greenshirt Kane -15hp
Greenshirt Cross -15hp
Greenshirt Rivers -15hp
I.G. Comm Officer -20hp
-bonus hurt
Joe Medic -0/20hp
- bonus heal
Move points: 0
Action points: 0
G.I. Joe Victory points: 0/20
Item points: 0
Available items: 0
*Combat Maneuver: “All units attack”
*Combat Maneuver: “Regroup”
4 Action Commands available
Scenario Rules;
Day 1: Attack Cobra
Day 2: Attack I.G.
Day 3: Attack Cobra
Day 4: Attack I.G.
Day 5 & 6: Split
Day 7 +: Weapons free
Red zone; Himalayan valley
Objectives:
1. You have performed a Halo jump near Cobra’s position. Maintain a defensive perimeter until you can rendezvous with Alpine = 25 Action points
2. The valley is beginning collapse, an avalanche is immanent, get your forces inside the forgotten city = 25 Move points
Green zone; Ancient ruins of Cobra La
Objectives:
Move: Cobra is heading for that huge temple in the center of the ancient ruins, whatever they’re after it can’t be good, you better get there first! = 30 move points.
Action: The Iron Grenadiers are launching a strong counter offensive, and Cobra has left behind a team of Rock-Vipers to slow you down. You’re between a Rock-Viper and a Hard Place! = 30 action points.
Bonus Hurt: Destro’s Communications Officer is Jamming your frequencies, you can’t communicate with your forward teams, take him out now!
I.G. Comm Officer – 20hp
Bonus Heal: One of your Medics has taken a hit! Medics take care of their own, Heal his wounds!
Joe Medic – get him to 20hp
--------------------------------------------------------------------------------------------------------------------------------
Iron Grenadiers:
HP 405
-
Vehicle Group:
Iron Mech (Gauntlet) -75hp
Despoiler (I.G. pilot) -55hp
-
Character Group:
-Named characters max hp: 45
Metal Head -30hp
Raven -25hp
Plague -25hp
Black Widow -25hp
I.G. Recon officer -25hp
T.A.R.G.A.T. Officer -25hp
-
Trooper Group:
-Troop builders max hp: 35
Targat Anastacia -15hp
Targat Taka -15
Targat Schmidt -15hp
Targat Crook -15hp
I.G. Recon Bent -15hp
I.G. Recon Dire -15hp
I.G. Recon Reaper -15hp
I.G. Recon Razor -15hp
Cobra Saboteur -20hp
-bonus hurt
I.G. Soldier -0/20hp
- bonus heal
Move points: 0
Action points: 0
I.G. Victory points: 0/20
Item points: 0
Available items: 0
*Combat Maneuver: “All units attack”
*Combat Maneuver: “Regroup”
4 Action Commands available
Scenario Rules
Day 1: Attack G.I. Joe
Day 2: Attack Cobra
Day 3: Attack G.I. Joe
Day 4: Attack Cobra
Day 5 & 6: Split
Day 7 +: Weapons free
Red zone; Himalayan valley
Objectives:
1. Your Iron Grenadiers have quickly deployed into the legendary valley of Shangri La. However, you have dropped right into the midst of a heated battle between G.I. Joe and Cobra, you must regroup = 25 Action points
2. The valley is beginning collapse, an avalanche is immanent, get your forces inside the forgotten city = 25 Move points
Green zone; Ancient ruins of Cobra La
Objectives:
Move: Your informant, Raven told you that they’re energy source is kept in the temple in the center of the city. You must have this technology! Get to the temple = 30 move points.
Action: Both the Joes and Cobra are standing between you and the temple; punch a hole through the enemies ranks! = 30 action points.
Bonus Hurt: = One of your men spotted a Cobra Saboteur lurking near the entrance of the temple. It’s very typical of Cobra Commander to plan for all contingencies. If the battle is lost, most likely Cobra will cave in the entrance and trap everyone inside the ancient ruins, take him out!
Cobra Saboteur – 20hp
Bonus Heal: = An Iron Grenadier has been injured, Destro strictly forbids that any I.G. be left behind. Heal him or be forced to explain to Destro why you let him die.
I.G. Soldier – Get him to 20hp
--------------------------------------------------------------------------------------------------------------------------------
Misfire: None
Reposts: None
K.O. Sets:
Cobra:
G.I. Joe:
Iron Grenediers:
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