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Thread
: Lines/Colors/3D
The GI Joe/Cobra Concept Art & Filecard Project
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10-21-2009, 10:42 AM
Master Thespian
Iron Grenadier
Join Date: Apr 2007
Location: Stone Mountain, GA
Posts: 658
Quote:
Originally Posted by
zuludelta
Ah well. To be honest, I didn't really give this one much thought... not to slight any of the character's fans, but I just felt disinterested in the character (Sgt. Hacker? Seriously?) and the design of the original, so I just threw stuff together that I liked in combination, with little regard for how well they meshed with the "Sgt. Hacker" concept. Might revisit him at a later point and reuse this image for somebody else (I like the whole PCU + shorty M14 look). As for the name, I was choosing between FPS and
haxzor
(l33t-speak for a player who exploits programming flaws to defeat others in a multi-player networked PC game). Might go for the latter.
I think a color change is really all that's needed and the Haxzor name works a lot better, similar to the Faceless and Stormer name changes. Since there's no philosophical objections like what you had with the Ninja Force characters (which I completely agreed with), a slight change would do the trick.
You know, you've already covered all of my favorite characters with the exception of Major Bludd. So at this point, it's rarely a case of me being particularly fond of a character, it's more about trying to give you another set of objective eyes. But as a fellow (non-practicing, lol) artist, I think it's important to try to look at every character with the same kind of purpose. I know it's impossible to try to maintain that kind of focus (and I didn't get anywhere near as far with my project as you have) so I think critiquing is an important part of the process.
As your project has gotten more expansive, I think it's key to get the fundamentals of each character down; when you only had 50 or so well known Joes, you could be more loose. "Black guy with some climbing gear and a hat? Alpine!" But in time, you started to go back and refine those details on your earlier offerings, and they look better for it. The same mindset should apply to everyone, even if a character is a bit boring or out of touch. I just figure that you've gone to the trouble to make nearly every character you use have a basis somewhere, that I want to encourage you to stick to those design principles.
Quote:
Originally Posted by
zuludelta
not to mention that there are all those supplier contracts that are signed and good for until god knows when
The elephant that's always in the room. It's sad, but that's the way things go.
Master Thespian
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