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Thread
:
Official Cobra Command Recruitment Thread!!!!
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10-07-2009, 12:43 PM
The Batman
Banned
Join Date: Jul 2008
Location: Texas
Posts: 29,433
MVP Classes:
MVP classes are very special classes which are offered as rewards to players for service above and beyond the call of duty. Each class in unique, and there will only be one of each per team, so if you are playing as an MVP class, you will be the only player of that class on your team. MVP classes are very powerful and with power comes responsibility; If you play as an MVP, it is your responsibility to know your class well. If you drop out of the game, this class cannot be replaced, so don't accept it unless your in for the whole ride.
1. Each team will receive the same number of MVP classes.
2. Players must meet whatever criteria is set forth in the description of the class.
3. When a player is awarded an MVP class, he must accept the class. If the player declines, the class will be offered to the next player in line.
4. If the player drops out of the game, your team loses that class until next game. The class cannot be replaced.
5. MVP class players may be switched to another class, however, remember that the class cannot be replaced.
Covert Ops:
This MVP class will be awarded at the sole discretion of the GM, however, it will not be handed out arbitrarily. In other words, I'm not going to just hand it out to whoever I feel like. Before each game, the criteria for receiving this class will be clearly laid out. One player from each team will receive this class. Team leaders will be consulted before oneof their players is given this class, I do not wish to interfere with any existing team strategy. As always, the player has the option of refusing this class.
1. This class may not be replaced.
Covert Operatives are the ultimate field agents. They are often assigned to sensitive "Black Ops" missions. This class is highly trained in intelligence gathering, fire arms, explosives and close quarters combat. Covert operatives are also fully trained field medics and have received extensive wilderness survival training.
Covert Ops Can Hurt, Move/Action and heal. This class gets 3 points that they may use however they wish.
Hurt -3 at any range
Heal +3
Move/Action +3
Or any combination of the 3. Covert Ops can split their 3 points however they wish, including Move +1, Action +1, hurt -1 etc.
Tactical Medic:
This MVP clas will be chosen by the team leader. One Combat Medic who has earned the distinction of MVP Medic, will be awarded this class.
1. The player receiving this class must have served as a Combat medic in the most recent game.
2. The player must have 100% posting in the most recent game. If there are no Medics with 100% posting, team leaders will select whichever Medic they want.
3. This MVP class will count towards the teams total of 9 medics.
4. This MVP Medic may not be a leader while playing as the MVP Medic.
5. The MVP Medic can be replaced with a non-MVP Combat Medic.
Tactical Medics are the best of the best. Besides being fully trained as a Combat Medics, this class must also complete advanced combat training.
A Tactical Medic works exactly like a Combat Medic with one exception; After a Tactical Medic has posted a full heal action; Heal +4 or Heal +1 to three characters, he or she is allowed to join in the hunt with an additional post of Hurt -2 at any Range.
1. In order to get the extra post, the first post must be a full heal. If the Medic's first post is a hurt, Move/Action or split; Heal/Hurt, Heal/move, they are done for that turn.
2. The additional hurt post must be a separate post and it must be two hours apart from the heal post.
Stealth Assassin:
This MVP class will be Chosen by the team leader. One non-medic player who is designated as the top Hurter will recieve this award. It does not have to be the player with the most K.O.s, just a player who has dealt out a ridiculous amount of damage to the enemy. It is up to the team leaders to decide what criteria they will use to offer this class.
1. The player receiving this MVP class must have 100% posting in the most recent game. No exceptions.
2. This class may not be replaced.
Stealth assassins are the modern day equivalent of the ancient Japanese Ninja or Medieval European assassin. These skilled and efficient killers, are expert snipers and highly trained in silent weapons. Stealth Assassins are deadly at Long Range and CQC range.
Stealth Assassins can Hurt and Move/Action.
Long and CQC Range: Hurt -4
Mid and Close Range: Hurt -2
Move/Action +2
Assassins can split: Hurt -1, Move/Action +1
This is the only split allowed for this class. It never changes regardless of the Range.
Team MVP:
After each game, besides the MVP Medic and MVP Hurter, team leaders will choose one overall team MVP. It is entirely up the Leader to decide who gets this and they can choose whatever criteria they want. Below are listed three classes; Saboteur, Advanced Recon and Communications officer. Each class has a tactical advantage and each class has it's limitations. The team leader may choose only one to award to the Team MVP.
1. This class may not be replaced or traded for another class once the game starts.
Saboteur:
Saboteurs are experts in all heavy weapons and explosive ordinance. This class is highly trained in demolitions and large caliber firearms. Saboteurs specialize in disabling enemy vehicles and they carry gear tailored for this purpose. Because of this, they are ill equipped against personnel. This class can also repair vehicles.
Saboteurs can Hurt, Move/Action and Repair.
Hurt Ground vehicles -4 at all ranges
Hurt Aircraft -3 at all ranges
Hurt Characters -1 at all ranges
Repair Ground vehicle +2
Saboteurs can split: Hurt -1, Move/Action +1
This is the only split allowed for this class. It never changes regardless of the Range.
Advanced Recon:
Advanced Recon or "Recon", move silently and swiftly through the toughest terrain. These highly skilled warriors are pulled from the worlds most elite special forces units. They are trained in all Nato and Warsaw pact small arms and are expert marksmen. Because they carry light arms, they are ill equipped against armor and aircraft.
Recon can Hurt and Move/Action.
Hurt Characters -3 at all ranges
Hurt Ground and air vehicles -1 at all ranges.
Move/Action +4
These following splits are allowed:
Hurt -1, Move/Action +2
Move +2, Action +2
These are the only splits allowed for this class. they never change regardless of the Range.
Communications officer:
Communications officers are integral to any operation. This class keeps field units in contact with each other and with command HQ and are also skilled soldiers. Communications officers are capable of jamming enemy communications, which can often create just enough of an edge to win the battle.
Comm Officers can Hurt and Move/Action. They can also Jam signal.
Hurt -1 at Long range
Hurt -2 at all other ranges.
Move/Action +3
Jam signal -3 Action points (enemy's Action points reduced by -3)
Communications Officers can split:
Hurt -1, Move/Action +2
This is the only split allowed for this class. It never changes regardless of the Range.
The Batman
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