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Thread
:
Official Cobra Command Recruitment Thread!!!!
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09-14-2009, 01:30 AM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Ok, guys and gals, here is a simplified version of the rules. Pretty much everything you need to know is right here. Included is a breakdown of the classes by range. I hope this helps put the game in perspective.
1. Red zone/Green zone:
Do what you need to do in the Red zone, and then get to the Green zone. Any team caught in the Red zone at reset gets a penalty.
2. Moving:
*If you’re moving from one zone to the other, tell me where you’re going; Red zone (RZ), Green zone (GZ) or Target zone (TRG).
*If your taking an action toward an objective, type; action
3. Range: Range is adjusted once per day by the team leader, change takes effect at next reset (turn).
This is how you hurt according to the range:
Long range;
Soldier -1
Combat Medic -1
Ranger -1
Sniper -4
Commando -2
Demolitions -2
Machine Gunner -2
Driver/Pilot -4
Mid range;
Soldier -2
Combat Medic -2
Ranger -2
Sniper -3
Commando -2
Demolitions -3
Machine Gunner -4
Driver/Pilot -4
Close range;
Soldier -2
Combat Medic -2
Ranger -2
Sniper -2
Commando -3
Demolitions -4
Machine Gunner -3
Driver/Pilot -4
CQC range;
Soldier -2
Combat Medic -1
Ranger -2
Sniper -2
Commando -4
Demolitions -2
Machine Gunner -2
Driver/Pilot -0
4. Action commands: (only leaders use these)
There are 4 action commands, each leader gets 1. Each one can only be used once per game, each team can use one per day.
“Air support”
“Suppressing fire ”
“Take Cover”
“All units advance”
5. Combat Maneuvers: First a leader posts, then you post to back him/her up. I want you to add the letters CM, because that way I will know what your doing.
Any leader can start any CM.
*These CMs can be used once per game. Each team can use one per day.
“All units attack”
“Regroup”
“Disable enemy vehicle”
“Storm enemy position”
*These counter CMs can be used as many times as needed.
“Defend the vehicle”
“Defend position”
6. Special abilities: (only leaders use these)
Only the Leader and Co-Leader can use a special ability. Each special ability can used once per game. The character whom the special ability is attached to, must be active and have at least 10hp.
*Action commands, Combat maneuvers and special abilities are deactivated when both teams are down to 30hp or less.
See , it’s not as bad as it looks
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